If youre trying to build a huge Army, youre going to be a little less interested in repeatable effects that let you amass, and more interested in cards that can give you an incredibly high Amass value
Then, I came across these tweets from Alex from The Spike Feeders, which really resonated with me: In the abstract, power levels should be simple enough to figure out, but the imbalance that many players often experience shows that theory is very different from practice
Zero-delay task runs are bot-obvious even from residential IPs
With this new Pokmon TCG client comes some changes in how the game economy works namely, they've moved from player-to-player card trading to a card crafting system, where each card has a credit value, and those credits can be used to craft cards directly rather than waiting to eventually score a good trade with someone
For each other artifact you control, this ability is activated by one generic less